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Fates Whisper 5 Oktober, 2008

Posted by nushka in Lineage 2, Online Games.
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Upon hitting 75 you can begin the series of quests to add a subclass to your character. The most tedious being this one, Fate’s Whisper.


1) The quest begins with Maestro Reorin who is found east of Oren Castle Town. You’ll be back here many times so remember the location.



He will ask you to free his wife Reiria by slaying Shilen’s Messenger Cabrio and get back her soul orb.

2. Shilen’s Messenger Cabrio is located north east of the cemetery. A box will spawn out after it dies, you will receive Reiria’s soul orb by opening it. You don’t have to hit Cabrio, nor do you have to be in the party that kills it. Just get to the box quickly because it doesn’t stay around long.



3. Take the soul orb back to Maestro Reorin, he will ask you to go Tower of Insolence to kill 3 Raid Bosses to get 3 Infernium Scepters.


A box will spawn out after Raid Boss dies, you will receive Infernium Scepters by opening it and clicking Quest. Again, you don’t have to hit the boss or be in party. Just bring a stack of patience to wait out the spawn times.

Tower of Insolence Third Floor – Hallate

Tower of Insolence Eight Floor – Kernon

Tower of Insolence Eleventh Floor – Longhorn

4. Return the Infernium Scepters to Maestro Reorin, he will ask you head to Town of Oren to look for Warehouse Freight man Cliff to get Infernium Varnish.

Warehouse Freight man Cliff is locates at middle of Town of Oren. He will give you the varnish .




5. Return Infernium Varnish to Maestro Reorin, he will ask you to make a trip to Town of Aden meet Head Blacksmith Ferris to get his Hammer in order to make A grade weapon.


Head Blacksmith Ferris is locates at east side of Aden.


6 Return Maestro Reorin’s Hammer, now he needs his Mold from Trader Zenkin in Oren.

Trader Zenkin says he sold the Mold to Master Kaspar at Hardins Private Academy.



7.You can port right there from Giran, Hunters Village. Master Kaspar says in order to get the Mold, you will need to get Baium’s blood by using the Pipette Knife that Master Kaspar gives you. To enter Baium’s room, you need to get Blooded Fabric from An Arrogant Search quest. He sends you off to find Hanellin in Aden town to start this quest. See the other guide to continue that quest.





8. After you have a bloodied fabric in quest inventory, it’s time for Baium, lucky you. Baium spawns once every 5 days, and from my experiance of having waited for him 5 times, he spawns anywhere from 5 days exactly from last death, to up to 8 hours later. Before you go anywhere find out from someone when he last died. Then be prepared to camp the Angel Vortex on TOI 13th floor for hours upon end. Once he spawns, when a player ports in, the minute they wake up Baium NO ONE ELSE CAN PORT IN. You also cannot port in until he spawns, so no porting in and just hanging out. You can’t drop in on a wyvern either. I asked.

If for some bizarre reason he spawns and there aren’t hordes of people already waiting for him, you could go in with a friend, have the friend wake up him and you wack him with the knife. I say a friend because chances are Baium will instantly kill whoever wakes him up. I heard it’s 100% chance of death but some people say that’s not true. However you’d feel dumb if he one shotted you with no back up plan right?

Once you hit him you earn a Red Pipette Knife

9. Return to Master Kaspar and exchange for the Mold.

10. To finish the quest you will need a Top B grade weapon (from the list below) and 984, B grade crystals and return the Mold to Maestro Reorin. You will get to choose a low A grade weapon to trade up to, and receive the Star of Destiny final quest item. The list of A weapons to choose from is listed below.





Mimir’s Elixir (Path to a Subclass) 5 Oktober, 2008

Posted by nushka in Lineage 2, Online Games.
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Before you start the quest:
- You must be level 75.
- You must have finished the Fate’s Whisper (A Grade Weapon) quest
in order to start your path to a subclass.

This quest involves doing two different quests. Mimir’s Elixir quest is the main quest, but in order to finish it you need to also have the Supplier of Reageants quest (A grade armor recipe/mat quest) registered.

1. Talk to Magister Ladd at 4th floor of Ivory Tower

Ladd tells you to bring him Pure Silver, which can only be gotten through the other quest – Supplier of Reageants.

2. Talk to Supplier Wesley at basment of Ivory Tower
He will give you the Supplier of Reageants quest which is needed to get the quest items. Once you’ve got this quest, you can talk to the Cauldron located in the basement and see various things you can make by combining quest items.
The only formulas you need to know from this list are:
10 Moonstone shards + 1 Volcano Ash = 1 Moondust
10 Moondust + 1 Quick Silver = 1 Lunagent
1 Lunagent + 1 Quick Silver = 1 Pure Silver

3. Hunt Halate’s Maids and Hames Orc Shaman
Collect:
100 Moonstone Shards from Halate’s Maids on 3rd floor of Toi
10 Volcano ashes from Hames Orc Shaman in Blazing Swamps
2 Quick Silver. Quick Silver drops from both Halate’s Maids and Hames Orc Shamans

4. Bring back the collected items to ivory Tower
Once you’ve collected all items, go back to the Cauldron in IT and combine them according to the formulae to get Pure Silver. You can gamble a bit on the lesser reagents and select a high temperature to get more than one. Choose 1 degree to be safe and not risk failure.
However, you must choose 1 degree when making the Pure Silver. This is specified in the quest.

5. Bring the Pure Silver to Ladd on 4th floor of IT.
He will tell you he needs True Gold.

6. Talk to Magister Joann on 3rd floor IT.
She will ask you to go to Field of Silence to hunt Chimera Piece? to get a Stone of Wisdom.

7. Hunt Chimera Piece under Giant’s Cave in Field of Silence
The drop is determined by most damage done. The mob is easy so even healer classes shouldn’t have a problem soloing it. Once you’ve got the Stone of Wisdom go back to IT.

8. Talk to Magister Joann in IT again.
Give her the stone. Get the True Gold.

9. Talk to Ladd at 4th floor IT
Give him the True Gold.

10. Hunt Bloody Guardians
Hunt bloody guardians in DVC for a Blood Fire. These drop to whoever gets last hit.

11. Back to IT
Now combine Pure Silver and True Gold together with the Blood Fire in the Cauldron in IT basement to get Mimir’s Elixir.
Use 3rd degree to combine.
(There’s been rumours that this has a chance of failing but I’ve yet to hear of anyone actually failing. So no worries.)

12. Bring Mimir’s Elixir to Ladd
Once you’ve talked to Ladd the elixir should disappear from the inventory and the quest will be completed.
You will get an A grade weapon enchant as a bonus.
(Don’t try to use the elixir as it may bug out the quest.)

Training your Subclass
You now have earned the right to train 1 subclass. Talk to the blacksmith, Grand Master, Grand magister… etc.. depending on the class you want to train.
(For example if you want to sub Gladiator you would talk to the Grand Master at human trainers.)
Same logic applies if you want to switch back to your main class. You would go talk to the Grand Master that applies to your main class.

Restrictions:
Keep in mind the restrictions in choosing your subclass
1. Elves and Dark Elves cannot choose each others’ classes as subclass
2. You can’t choose Overlord or Warsmith
3. A similar class cannot be chosen for a subclass. Similar groups of classes are
- Treasure Hunter, Plain Walker, Abyss Walker
- Hawkeye, Silver Ranger, Phantom Ranger
- Paladin, Dark Avenger, Temple Knight, Shillien Knight
- Warlock, Elemental Summoner, Phantom Summoner
- Sorcerer, Spell Singer, Spell Howler
To view what subclasses are available for your class, you should go to the Official Site’s Available Subclass Tool
Other Notes:
1. You can’t change the subclass you’ve chosen.
2. Once your subclass is lvl75 you can do Mimir’s Elixir quest again to train another.
3. You can choose upto 2 subclasses.
4. Beware of changes in weight capacity when you switch to your subclass.
5. All buffs disappear when you switch to subclass.
6. The sin eater quest disappears when you switch classes.
Congratulations on completing your path to a subclass.

Augumentet Item Passive Skills 4 Oktober, 2008

Posted by nushka in Lineage 2, Online Games.
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Acrobatics Increases the height from which you can jump without sustaining damage when equipped.
Agility Increases evasion when equipped.
Clarity Decreases the MP consumption rate for all skills when equipped.
Duel Might Increases PVP P. Atk. when equipped.
Empower Increases M. Atk. when equipped.
Focus Increases critical attack rate when equipped.
Guidance Increases accuracy when equipped.
Heal Empower Increases the power of HP recovery magic when equipped.
Iron Body Raises resistance to damage from falling when equipped.
Kiss of Eva Increases lung capacity when equipped.
Magic Barrier Increases M. Def. when equipped.
Mana Gain Increases the recharge recovery rate of MP when equipped.
Might Increases P. Atk. when equipped.
Music Clarity Decreases the MP consumption rate for song/dance skills when equipped.
Prayer Increases the effect of HP recovery magic when equipped.
Reflect Damage Increases the ability to reflect some of the damage you incur back to the enemy when equipped. Excludes damage by skill or long-range attacks.
Shield Increases P. Def. when equipped.
Skill Clarity Decreases the MP consumption rate for physical skills when equipped.
Spell Clarity Decreases the MP consumption rate for magic skills when equipped.
Weight Limit Increases the weapon weight limit by 2 times when equipped.
Wild Magic Increases the critical attack rate of magic attacks when equipped.

Augumentet Item Chance Skills (Max Level Effect) 4 Oktober, 2008

Posted by nushka in Lineage 2, Online Games.
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Aggression Down Decreases a target’s urge to attack during a critical attack. Power 330.
Aggression Up Increases a target’s urge to attack during a critical attack. Power 659.
Aggression Provokes a target to attack during an ordinary physical attack. Power 659.
Agility Increases Evasion when under attack temporarily.
Bleed Momentarily throws the target into a bleeding state during a critical attack. Effect 8.
Bleed Momentarily throws the target into a bleeding state during a general physical attack. Effect 8.
Bleed Momentarily throws the target into a bleeding state during magic use. Effect 8.
Bleed Momentarily throws the target into a bleeding state when you are under attack. Effect 8.
Blessed Body Increases maximum HP by using attack rate for a certain amount of time.
Blessed Soul Increases maximum MP when under attack for a certain amount of time.
Charm Decreases a target’s urge to attack during a general physical attack. Power 330.
Charm Decreases the enemy’s urge to attack when you are under attack.
Cheer Increases maximum CP when under attack for a certain amount of time.
Doom Momentarily blocks all of the target’s physical and magic skills during a critical attack.
Doom Momentarily blocks all of the target’s physical and magic skills during a general physical attack.
Doom Momentarily blocks all of the target’s physical and magic skills during magic use.
Doom Momentarily blocks all of the target’s physical and magic skills when you are under attack.
Duel Might Increases PVP P. Atk. when under attack temporarily.
Duel Weakness Decreases the opponent’s PVP P. Atk. when you are under attack temporarily.
Empower Increases M. Atk. when under attack temporarily.
Fear Momentarily throws the target into a state of fear and causes him to flee during a critical attack.
Fear Momentarily throws the target into a state of fear and causes him to flee during a general physical attack.
Fear Momentarily throws the target into a state of fear and causes him to flee during magic use.
Fear Momentarily throws the target into a state of fear and causes him to flee when you are under attack.
Focus Increases the critical attack rate when under attack temporarily.
Guidance Increases Accuracy when under attack temporarily.
Heal Restores your HP by using attack rate.
Hold Momentarily throws the target into a state of hold during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Hold Momentarily throws the target into a state of hold during an ordinary physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Hold Momentarily throws the target into a state of hold during magic use. The target cannot be affected by any additional hold attacks while the effect lasts.
Magic Barrier Increases M. Def. when under attack temporarily.
Mana Burn Burns up a target’s MP during a critical attack. Power 88.
Mana Burn Burns up a target’s MP during an ordinary physical attack. Power 88.
Mana Burn Burns up a target’s MP during magic use. Power 88.
Mana Gain Increases the recharge recovery rate of MP when under attack.
Medusa Momentarily throws the target into a petrified state during a critical attack.
Medusa Momentarily throws the target into a petrified state during a general physical attack.
Medusa Momentarily throws the target into a petrified state during magic use.
Medusa Momentarily throws the target into a petrified state when you are under attack.
Might Increases P. Atk. when under attack temporarily.
Paralyze Momentarily throws the target into a state of paralysis during a critical attack.
Paralyze Momentarily throws the target into a state of paralysis during an ordinary physical attack.
Paralyze Momentarily throws the target into a state of paralysis during magic use.
Paralyze Momentarily throws the target into a state of paralysis when you are under attack.
Poison Momentarily throws the target into a poisoned state during a critical attack. Effect 8.
Poison Momentarily throws the target into a poisoned state during a general physical attack. Effect 8.
Poison Momentarily throws the target into a poisoned state during magic use. Effect 8.
Poison Momentarily throws the target into a poisoned state when you are under attack. Effect 8.
Prayer Increases the effect of HP recovery magic by using attack rate for a certain amount of time.
Recharge Restores your MP by using attack rate.
Ritual Restores CP when under attack.
Shield Increases P. Def. when under attack temporarily.
Silence Momentarily blocks the target’s magic skill during a critical attack.
Silence Momentarily blocks the target’s magic skill during a general physical attack.
Silence Momentarily blocks the target’s magic skill during magic use.
Silence Momentarily blocks the target’s magic skill when you are under attack.
Slow Momentarily decreases a target’s speed during an ordinary physical attack. Effect 3.
Slow Momentarily decreases a target’s speed when you are under attack.
Slow Momentarily decreases the target’s speed during a critical attack. Effect 3.
Slow Momentarily decreases the target’s speed during magic use. Effect 3.
Stun Momentarily throws the target into a state of shock during a critical attack.
Stun Momentarily throws the target into a state of shock during an ordinary physical attack.
Stun Momentarily throws the target into a state of shock during magic use.
Stun Momentarily throws the target into a state of shock when you are under attack.
Wild Magic Increases the critical attack rate of magic attacks when under attack temporarily.
Winter Momentarily decreases a target’s Atk. Spd. during an ordinary physical attack. Effect 3.
Winter Momentarily decreases a target’s Atk. Spd. when you are under attack.
Winter Momentarily decreases the target’s Atk. Spd. during a critical attack. Effect 3.
Winter Momentarily decreases the target’s Atk. Spd. during magic use. Effect 3.

Augumentet Item Active Skills (Max Level Effect) 4 Oktober, 2008

Posted by nushka in Lineage 2, Online Games.
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Acrobatics Increases the height from which you can jump without sustaining damage temporarily.
Aggression Increases the target’s urge to attack. Power 659.
Agility Increases Dodge temporarily.
Aura Flare Unleashes an elemental attack against nearby enemies. Power 55.
Aura Flare Unleashes an elemental attack against the enemies near a target. Power 55.
Aura Flare Unleashes an elemental attack. Power 110.
Battle Roar Increases the maximum HP temporarily and restores HP by the increased amount.
Bleed Temporarily causes a target to bleed heavily. Effect 8.
Blessed Body Increases the maximum HP by 300 temporarily.
Blessed Soul Increases the maximum MP by 200 temporarily.
Charm Decreases a target’s urge to attack. Power 330.
Cheer Increases the maximum CP by 300 temporarily.
Clarity Temporarily decreases the MP consumption rates for all skills.
Doom Temporarily blocks all of the target’s physical/magic skills.
Duel Might Increases PVP P. Atk. temporarily.
Duel Weakness Decreases the opponent’s PVP P. Atk. temporarily.
Empower Increases M. Atk. temporarily.
Fear Momentarily throws the target into a state of fear and causes him to flee.
Firework Ignites a Firework.
Focus Increases the chance of a critical attack temporarily.
Guidance Increases Accuracy temporarily.
Heal Empower Increases the power of HP recovery magic temporarily.
Heal Immediately recovers your HP. Power 552.
Hold Temporarily throws the target into a state of hold. The target cannot be affected by any additional hold attacks while the effect lasts.
Hurricane Creates a whirlwind of destruction. Power 110.
Hurricane Unleashes a powerful gusting attack against nearby enemies. Power 55.
Hurricane Unleashes a powerful gusting attack against the enemies near a target. Power 55.
Hydro Blast Unleashes a powerful liquidy attack against nearby enemies. Power 55.
Hydro Blast Unleashes a powerful liquidy attack against the enemies near a target. Power 55.
Hydro Blast Unleashes a spray of highly pressurized water. Power 110.
Iron Body Raises resistance to damage from falling.
Kiss of Eva Increases Lung Capacity temporarily.
Large Firework Ignites a Large Firework.
Lesser Celestial Shield Bestows temporary invincibility.
Magic Barrier Increases M. Def. temporarily.
Mana Burn Burns up the enemy’s MP. Power 120.
Mana Gain Increases the recharge recover rate of MP.
Medusa Temporarily throws the target into a petrified state.
Might Increases P. Atk. temporarily.
Music Clarity Temporarily decreases the MP consumption rate for song/dance skills.
Music Refresh Temporarily decreases the re-use time for song/dance skills.
Music Plays music.
Mystery Skill Increases your head size.
Paralyze Temporarily throws the target into a state of paralysis.
Party Recall Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
Peace Puts the opponent’s mind at peace and erases the desire to attack.
Poison Temporarily poisons a target. Effect 8.
Prayer Increases the effectiveness of HP recovery magic temporarily.
Prominence Detonates a fireball by compressing the air around the caster. Power 110.
Prominence Unleashes a flaming attack against nearby enemies. Power 55.
Prominence Unleashes a flaming attack against the enemies near a target. Power 55.
Recall Teleports the caster to a village. Cannot be used in special areas, such as the GM Consultation Room.
Recall Teleports the caster to a village. Cannot be used in special areas, such as the GM Consultation Room.
Recharge Regenerates MP. Power 69.
Reflect Damage Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.
Refresh Temporarily decreases the re-use times for all skills.
Resurrection Resurrects a corpse. Restores about 70% of additional Exp.
Ritual Regenerates CP. Power 473.
Shadow Flare Unleashes a dark attack against nearby enemies. Power 55.
Shadow Flare Unleashes a dark attack against the enemies near a target. Power 55.
Shadow Flare Unleashes a dark attack. Power 110.
Shield Increases P. Def. temporarily.
Silence Temporarily blocks the target’s magic skills.
Skill Clarity Temporarily decreases the MP consumption rate for physical skills.
Skill Refresh Temporarily decreases the re-use time for physical skills.
Sleep Momentarily throws the target into a state of sleep when you are under attack. Additional chance to be put into sleep greatly decreases while the effect lasts.
Slow Temporarily decreases a target’s speed.
Solar Flare Unleashes a sacred attack against nearby enemies. Power 55.
Solar Flare Unleashes a sacred attack against the enemies near a target. Power 55.
Solar Flare Unleashes a sacred attack. Power 110.
Spell Clarity Temporarily decreases the MP consumption rate for magical skills.
Spell Refresh Temporarily decreases the re-use time for magic skills.
Stealth Temporarily blocks a monster’s pre-emptive attack. Fighting ability significantly decreases while in effect.
Stone Attacks the enemies near a target with a stone boulder. Power 55.
Stone Attacks the target with a stone boulder. Power 110.
Stone Unleashes an earthen attack against nearby enemies. Power 55.
Stun Temporarily throws the target into a state of shock.
Trick Cancels the target’s status.
Unlock Opens level 3 doors with 100% probability and chests below level 72 with 90% probability. Requires 17 Keys of a Thief.
Vampiric Rage Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.
Vampiric Touch Absorbs HP. Power 88.
Wild Magic Increases the critical attack rate of magic attacks temporarily.
Winter Temporarily decreases a target’s Atk. Spd.

Hallo Welt! 14 September, 2007

Posted by nushka in Nicht kategorisiert.
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